13.5mm
≈ 1:120Small historical
15–20mm or multi-baseFREE TOOL / STL + TABLETOP
Convert between common miniature scales or use the model’s actual measured height. The result is the uniform percentage to enter in your slicer.
COMMON SCALE
A 28mm figure becomes 32mm when all three axes are scaled uniformly.
MEASURED MODEL
This method is usually safer when the sculptor’s advertised scale and the actual file disagree.
VISUAL SCALE REFERENCE
Compare five common miniature heights, their approximate modeling ratios, and the base sizes you are most likely to encounter.
Small historical
15–20mm or multi-baseHistorical mass battle
20mm or multi-baseLarge historical
20–25mm common28mm tabletop
25–32mm commonModern heroic
28.5–40mm commonCOMMON ROUND BASES
Scaling an STL also scales an attached base. Separate it first when the game requires a specific footprint.

Measure this bar after printing. If it is not exactly 50mm, disable page scaling and print again at 100%.
BEFORE YOU PRINT FIFTY OF THEM
“28mm” and “32mm” are not universal physical standards. One sculptor may measure to the eyes, another to the top of the head, and a third may use the label to describe a compatible game system rather than a literal height.
For the most dependable result, measure a reference miniature you already own, measure the imported STL in your slicer, and use the height-to-height calculator. Print one test model before committing to a unit.
Read the complete scale guide ↗QUICK REFERENCE
MINIATURE SCALE FAQ
Use 114.3% as the mathematical starting point. Because heroic proportions and measurement conventions vary, verify the result against a model you already like before printing an army.
Use 87.5%. Keep uniform scaling locked so the X, Y, and Z axes change together.
Both conventions are used. Historical wargaming scales are often measured to eye level, while many sculptors describe the full figure height. Measure the actual file when consistency matters.
Yes. Uniform scaling changes every part of the file, including weapons, integral bases, sockets, and support geometry. Separate the base first if it must remain a legal game size.
28mm is commonly associated with 1:56, but figure height conventions and heroic proportions vary. Treat the ratio as a useful comparison rather than a universal conversion.
Choose the print reference button, set page scaling to 100%, and disable Fit to Page. Measure the 50mm calibration bar before using the silhouettes or base circles as physical references.