FIELD GUIDE 001 / MINIATURE SCALE

The numbers
do not agree.

That is not you misunderstanding miniature scale. “28mm,” “32mm,” and “1:56” describe related ideas, but the hobby has never used them with laboratory precision.

Open the scale calculator ↗

01 / THE SHORT ANSWER

Scale is a compatibility label before it is a measurement.

A 28mm miniature is usually intended to look appropriate beside other 28mm miniatures. It is not guaranteed to stand exactly 28mm tall. Some companies measure from the soles to the eyes, some to the top of the head, and some use “28mm” for an entire style.

Heroic scale complicates things further. Scaling a realistically proportioned 28mm figure to 114.3% makes it taller, but does not give it a larger head, hands, weapon, or armor.

Use the advertised scale to find the neighborhood. Use an actual measurement to find the address.

02 / REFERENCE CHART

Common miniature scales.

The ratios below are practical approximations. Manufacturers and game systems can depart from them significantly.

LABELROUGH RATIOCOMMON USEWHAT TO KNOW
6mm≈ 1:285Mass battles, armor-heavy gamesSilhouette matters more than individual detail.
10–12mm≈ 1:160Mass battles and compact armiesReadable infantry with a large battlefield.
15mm≈ 1:100Historical armies and mass combatA strong compromise between detail and table space.
20mm≈ 1:87–1:72Historical gamingOften overlaps with railway and plastic kit scales.
25–28mm≈ 1:64–1:56Traditional tabletop gamingThe label may mean eye height rather than full height.
32mm heroicNot a fixed ratioModern fantasy and sci-fiUsually bulkier, not merely taller.
35–40mmVariesLarge skirmish miniaturesOften prioritizes individual character detail.
54mm≈ 1:32Display and toy soldiersLarge enough for advanced painting.
75mm≈ 1:24Display paintingPrimarily a showcase scale.

03 / QUICK CONVERSIONS

Common STL scaling percentages.

The formula is target ÷ source × 100. These percentages assume the labels are literal measurements. When two manufacturers define scale differently, measure the actual files instead.

FROMTOSCALE TO
15mm28mm186.7%
20mm28mm140%
25mm28mm112%
28mm32mm114.3%
32mm28mm87.5%
32mm40mm125%
32mm54mm168.8%
54mm75mm138.9%
Calculate any conversion ↗

04 / MEASUREMENT

Eye level versus full height.

Measure to the eyes

This avoids hats, helmets, hair, and sculpted details that change total height. It is common in traditional and historical wargaming.

Measure to the top

This is easy to check in a slicer, but choose an upright figure without a tall helmet, dramatic pose, or scenic base.

Neither method fixes differences in body proportions. Compare shoulder height, head size, weapon bulk, and base height as well as total height.

05 / STL WORKFLOW

How to resize a miniature correctly.

  1. 01
    Import a representative model

    Use a normal standing figure, not a crouching pose, mounted character, or banner bearer.

  2. 02
    Separate the base

    A 25mm game base should usually remain 25mm even when the miniature changes scale.

  3. 03
    Measure the actual file

    Record eye height or full height and use the same convention for the reference model.

  4. 04
    Calculate target ÷ source × 100

    For a literal 28mm-to-32mm conversion: 32 ÷ 28 × 100 = 114.3%.

  5. 05
    Lock all three axes

    Uniform scaling preserves proportions. Changing only Z creates a taller, thinner model.

  6. 06
    Print one test

    Put it beside the intended army before filling the build plate.

Calculate a resize percentage ↗

06 / FAILURE PREVENTION

Five expensive assumptions.

01

Trusting the filename

“28mm” may mean compatibility, eye height, or a product category.

02

Scaling the base

Game bases can become rules-incompatible when scaled with the figure.

03

Ignoring thickness

Scaling down thins swords, ankles, fingers, and support contacts.

04

Keeping old supports

Pre-supports may become too weak or unnecessarily heavy.

05

Printing the army first

A five-gram test is cheaper than fifty soldiers that look wrong.

07 / COMMON QUESTIONS

Miniature scale FAQ.

What scale is a 28mm miniature?

28mm is commonly associated with roughly 1:56 to 1:64, but it is not a dependable fixed ratio. It may describe eye height, full height, or compatibility with a product range, and heroic proportions can make the figure look larger still.

What percentage converts a 28mm miniature to 32mm?

A literal 28mm-to-32mm conversion is 114.3%. That makes the model taller in the same proportions; it does not turn realistic anatomy into 32mm heroic anatomy.

How do I calculate an STL scaling percentage?

Divide the target measurement by the current measurement, then multiply by 100. For example, 32 ÷ 28 × 100 = 114.3%. Keep X, Y, and Z linked for uniform scaling.

Should a miniature be measured to the eyes or the top of the head?

Either convention can work, but you must compare like with like. Eye height avoids helmets and hair; full height is easier to inspect in a slicer. Use a normal upright figure and record which method you chose.

Should I scale the base with the miniature?

Usually not. Game bases have fixed footprints for rules and movement. Separate the base before scaling when possible, then put the resized figure back on the correct base size.

Does scaling a model down affect FDM printability?

Yes. Weapons, fingers, ankles, gaps, and support contacts all become thinner. A smaller nozzle may preserve features that disappear with a 0.4mm nozzle, but one test print should come before the full army.

KEEP GOING

01Best FDM Settings for Miniatures

A reliable starting profile and the settings that actually move the needle.

020.2mm vs. 0.4mm Nozzle

Choose detail, speed, or the sensible middle ground.